![]() * The easiest way I've found to add a clipboard file is to create a shortcut to the clipboard folder and place it on my desktop. ![]() If you would rather it be a different folder, just copy and paste into a different Clipboard folder from 1-500 located at C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\F4SE\Plugins\Clipboard. * Extract the file "Data" and copy, then paste to your Fallout 4 game folder (C:\Program Files (x86)\Steam\steamapps\common\Fallout 4). * Make sure that you have F4SE, and all required mods (as listed in Requirements) installed. Place Everywhere (of course) (If I could only choose one building mod for Fallout 4, this would be it.) Workshop Plus (allows flying while in workshop mode among other options and makes moving around in a build much easier and really can add to your creativity) (just don't forget to shut off the workshop 5 second timer (F5) (from Place Everywhere))īuild High - Expanded Settlements 5.0 (doesn't work with Workshop Anywhere but offers 200 floors and expanded boundaries in vanilla settlements) (great for any arial builds like skyscrapers/aircraft/spacecraft etc.) So, most of the mods I use have been chosen because they are comprehensive and include many different pieces. I just hope that others can enjoy using this as much as I enjoyed building it. I also build with the idea of using as few mods as is necessary. Also, this comes as is and works fine on my pc, although other user experiences may vary. I create these builds for my own enjoyment, and there are no plans to update them (unless I really want to). I'm not really a settlement builder but do enjoy building in Fallout 4. I have the fast travel mats in Resources/Miscellaneous on the main menu. However, there is a fast travel mat already on the landing pad for the Vertibird. If you don't have WS (or maybe a jetpack) then you could use 'tcl' (toggle collision) in the console, then change the 'fast travel target' to anywhere else in the build. I also use Workshop Plus that allows flight in workshop mode, so getting around the build is easy. So, I decided to just include a Clipboard Resurrection Pattern File that works just fine.Īnother project I built a few years ago and wanted to update before moving on to something else. Actually, I started this project so I could become more familiar with the Hotchpotch mod, and this is what developed. Either one end or the other would not render correctly and I felt it might be too cumbersome. I created a blueprint and normally a blueprint would work fine, but importing a blueprint of this size that takes up all of Spectacle Island has its problems. Special Note: This is not a Transfer Settlements blueprint.
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